MISSING IMAGES; TEXT NOT ADDED

DRAFT — 2011.05.10/09:48

Modifying geometry

 
1   Change the position of a surface
2   Defining displacement values with a texture
3   Rendering a displacement map
4   Capturing shading normals
4.1   Rendering a depth map for displacement
4.2   Rendering a normal map for bump mapping

1   Change the position of a surface

Missing file: modifying_geometry.image/displacement_tessellation.jpg

2   Defining displacement values with a texture

Missing file: modifying_geometry.image/alhambra_lines.jpg
Missing file: modifying_geometry.image/alhambra_color.jpg

3   Rendering a displacement map

Missing file: modifying_geometry.image/hexagonal_grid.0001.jpg
Missing file: modifying_geometry.image/displacement_profile.0004.jpg
Missing file: modifying_geometry.image/hexagonal_grid.0002.jpg
Missing file: modifying_geometry.image/hexagonal_grid.0003.jpg

4   Capturing shading normals

modifying_geometry.image/tuber_instance_contour_diag.0001.jpg

4.1   Rendering a depth map for displacement

modifying_geometry.image/tuber_instance_diag.0002.jpg
modifying_geometry.image/tuber_instance_diag.0003.jpg

4.2   Rendering a normal map for bump mapping

Missing file: modifying_geometry.image/tuber4.jpg

[The undefined argument value for the normal parameter will be replaced by some representation of the shader graph that is providing the modified normal to the surface shader.]



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