MISSING IMAGES; TEXT NOT ADDED
DRAFT — 2011.05.10/09:48
Modifying geometry
1 Change the position of a
surface
2 Defining displacement
values with a texture
3 Rendering a displacement
map
4 Capturing shading
normals
4.1 Rendering a depth
map for displacement
4.2 Rendering a normal
map for bump mapping
[The undefined argument value for the normal parameter
will be replaced by some representation of the shader graph that is
providing the modified normal to the surface shader.]
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