MetaSL® is a programming language designed for the creation of shaders, software plugins for computer graphics rendering systems. MetaSL — Shading Language Tutorial and Reference is a book about MetaSL now in development at NVIDIA ARC. The following chapters and reference materials represent work in progress that should be useful to the MetaSL community in advance of publication. A forum hosted by NVIDIA ARC is also available for questions and discussion about the book.
| Operators |
| Standard library functions |
| State variables |
| State functions and option types |
| Language syntax |
| MetaSL specification, version 1.2.2 (PDF) |
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